Large Town: S̺ûyi àchyæqà

S̺ûyi àchyæqà

S̺ûyi àchyæqà
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceÀsu̹ Ûyu̹ Empire
Sub ProvenceJisupugubi Zone
RegionKërǟd-zdu Forest
Founded1163
Community LeaderLaird Garí Glkdshe
Area7 km2 (2 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation1126 m (3694 ft)
Average Yearly Precipitation222 cm/y (87 in/y)
Population1799
Population Density257 people per km2 (899 people per mi2)
Town AuraEnchantment
Naming
Native nameS̺ûyi àchyæqà
Pronunciation/kaˈdəʧæ/ /əˈcæqə/
Direct Translation[extinct] [shoe]
Translation[Not Yet Translated]

S̺ûyi àchyæqà (/kaˈdəʧæ/ /əˈcæqə/ [extinct] [shoe]) is a temperate Large Town located in Jisupugubi Zone, Àsu̹ Ûyu̹ Empire, within the Warrenese Shogunate.

The name S̺ûyi àchyæqà is derived from the Wareneese language, as S̺ûyi àchyæqà was founded by Ha̋ń Cāw̄bōsh 'Diamond Thymessi' Gär Cä̋ Ca̋nvé̄y Êyë, who was culturaly Wareneese.

Climate

S̺ûyi àchyæqà has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being a freezing 0°C (32°F) and its average temperature during the winter being a cool 16°C (60°F). S̺ûyi àchyæqà receives an average of 222 cm/y (87 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. S̺ûyi àchyæqà covers an area of nearly 7 km2 (2 mi2), and an average elevation of 1126 m (3694 ft) above sea level.

Overview

S̺ûyi àchyæqà was founded durring the late 13th century in spring of the year 1163, by Ha̋ń Cāw̄bōsh 'Diamond Thymessi' Gär Cä̋ Ca̋nvé̄y Êyë. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Ha̋ń Cāw̄bōsh 'Diamond Thymessi' Gär Cä̋ Ca̋nvé̄y Êyë.

S̺ûyi àchyæqà was built using the conventions of Wareneese durring the late 13th century. Naturaly, all settlmentss have their own look to them, and S̺ûyi àchyæqà is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

S̺ûyi àchyæqà is buildings are arranged arrounded a highly ordered system of broad baked earthen streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, S̺ûyi àchyæqà's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around S̺ûyi àchyæqà gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. Beneath this surface, the people of S̺ûyi àchyæqà can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear S̺ûyi àchyæqà places a lot of value on education and being a learned individual.

Civic Infrastructure

S̺ûyi àchyæqà has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within S̺ûyi àchyæqà. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for S̺ûyi àchyæqà's parks.

S̺ûyi àchyæqà has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within S̺ûyi àchyæqà.

S̺ûyi àchyæqà has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

S̺ûyi àchyæqà has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

S̺ûyi àchyæqà has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain S̺ûyi àchyæqà's public wards, blessings, and other arcane systems.

S̺ûyi àchyæqà has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for S̺ûyi àchyæqà's natural decorations nor waterways.

S̺ûyi àchyæqà has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

S̺ûyi àchyæqà has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

S̺ûyi àchyæqà has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

S̺ûyi àchyæqà's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In S̺ûyi àchyæqà there are unidentifiable people in the fog, but it seems to be okay.

The Skinstitch near S̺ûyi àchyæqà are known to be a mutant strain of the creature.

S̺ûyi àchyæqà's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Augury energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 9
  • Hunters: 6
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 7285 m2
    • Cattle and Similar Creatures: 449
    • Poultry: 5397
    • Swine: 359
    • Sheep: 17
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 179

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 4
  • Farrier: 14
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 7
  • Tailors: 12
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 5
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 8
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 11
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 10
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 7
  • Tavern Keepers: 8

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 4
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 4
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Sugar Refiners: 1
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 4
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 14
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 4
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Slayers: 1
  • Storytellers: 5
  • Military Officers: 6

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 2
  • Jaminators: 5
  • Needleworkers: 6
  • Potters: 3
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 5
  • Tinker: 2
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 6

Produce Industries

  • Butter Churners: 6
  • Canners: 5
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 3
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 4

586 of S̺ûyi àchyæqà's population work within a Foundational Occupation.

1070 of S̺ûyi àchyæqà's population do not work in a formal occupation, but do contribute to the local economy. 143 (8%) are noncontributers.

Points of Interest

S̺ûyi àchyæqà makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a coif of Abjuration, an a coif imbued with potent amounts of Abjuration energies was created in Surbru Hedë Kez by in time immemorial, reportedly some time during the late 2nd century.

History